PvM Encyclopedia Guides - Magic DPM Advice (2024)

In RuneScape PvM, the meta at the time of writing is about pushing out as much damage in as little time as possible. It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics.

This channel will go over general damage output lessons, ability prioritisation, crafting a rotation, a learning path, common mistakes, and tips and tricks.

For further information and reading, you can refer to the following resources.

Quick Navigation Links

Links to related channels and resources for more information about PvM and DPS.

DPM Advice Channels

#Magic DPM Advice#Melee DPM Advice#Ranged DPM Advice

Misc. Info

#Magic Abilities#auto-attacks#mechanics#Magic

Invention

#perks#perk-information

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

For general PvM terminology, DPS tips, and revolution bars, check out their respective sections in #General DPM FAQ.

Ability Information Resources

The following links contain information about abilities and auto attacks.

Ability Information

For accurate tooltips and information about specific spells (auto attacks) and abilities and how they work refer to #Magic Abilities.

Ability Damage Maths

To calculate your ability hit damage in detail, click here.This is affected by factors such as your gear and other boosts.

Ability Hit Timings

To see detailed breakdowns on ability hit timings, click here.This refers to when hitsplats appear on your target.

Auto-attack Adren Gain

To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities.

⬥ To compare abilities, use RS Analysis' Magic Page, and add your gear.

Note: This does not give an ability rotation, only a damage comparison chart. It does not consider Ability Cooldowns, Adrenaline, or any specific PvM encounter.

Note: This compares strictly camping dual-wield vs. camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more.

Dual Wield Camp Benefits PvM Encyclopedia Guides - Magic DPM Advice (1) PvM Encyclopedia Guides - Magic DPM Advice (2)

⬥ Access to Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (3).

‎ ‎ ‎ ‎● This is one of the strongest basics and can be used every 3 abilities.

‎ ‎ ‎ ‎● It also synergises much better with the City of Senntisten spells PvM Encyclopedia Guides - Magic DPM Advice (4) PvM Encyclopedia Guides - Magic DPM Advice (5) compared to Sonic Wave PvM Encyclopedia Guides - Magic DPM Advice (6).

‎ ‎ ‎ ‎● It is so strong that camping dual-wields, even several weapon tiers lower, can be significantly stronger than camping 2H.

⬥ Easier to use switches.

‎ ‎ ‎ ‎● Can use PvM Encyclopedia Guides - Magic DPM Advice (7) or off-hand switches like Flanking PvM Encyclopedia Guides - Magic DPM Advice (8) easier, as no extra main-hand switch is required.

Staff Camp Benefits PvM Encyclopedia Guides - Magic DPM Advice (9)

⬥ Access to Magma Tempest PvM Encyclopedia Guides - Magic DPM Advice (10) / PvM Encyclopedia Guides - Magic DPM Advice (11) which can be beneficial for AoE content.

⬥ Can be more revolution-friendly, such as for Slayer PvM Encyclopedia Guides - Magic DPM Advice (12) tasks or AFK grinding methods.

⬥ Access to 2H Autos PvM Encyclopedia Guides - Magic DPM Advice (13), which are much stronger than dual-wield autos.

‎ ‎ ‎ ‎● When 2H camping this lets you make use of Defensive Autos PvM Encyclopedia Guides - Magic DPM Advice (14) PvM Encyclopedia Guides - Magic DPM Advice (15) to replace weaker abilities like Tuska's Wrath PvM Encyclopedia Guides - Magic DPM Advice (16).

Here we'll cover some of the points to keep in mind to build a strong Magic DPS rotation. For more information on how these rotations are affected by certain items or switches, such as see the section.

Note 1: In the current meta, camping dual-wield > camping 2H, although ideally we use both.

Note 2: If Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (17) is not unlocked, use the regular version PvM Encyclopedia Guides - Magic DPM Advice (18) below.

Managing Cooldowns

High damaging abilities often come with long cooldowns - when building a rotation, ability prioritisation and cooldowns should be on your mind.

⬥ If you use all of the high damaging abilities at once, their cooldowns will force you to use multiple weak abilities in succession while waiting to use them again.

⬥ To avoid this problem, you want to use filler abilities to space out your high damage abilities, to pace yourself and manage cooldowns.

The primary magic filler abilities are (Greater) Sonic Wave PvM Encyclopedia Guides - Magic DPM Advice (19) / PvM Encyclopedia Guides - Magic DPM Advice (20), (Greater) Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (21) / PvM Encyclopedia Guides - Magic DPM Advice (22), and Wrack PvM Encyclopedia Guides - Magic DPM Advice (23).

‎ ‎ ‎ ‎● All of these abilities have decent damage and short cooldowns.

‎ ‎ ‎ ‎● Note that (Greater) Sonic Wave PvM Encyclopedia Guides - Magic DPM Advice (24) / PvM Encyclopedia Guides - Magic DPM Advice (25) and (Greater) Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (26) / PvM Encyclopedia Guides - Magic DPM Advice (27) share cooldowns.

Basic Pattern

Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (28) should form the foundation of your rotation.

‎ ‎ ‎ ‎● Aside from being the ideal filler ability, it also provides a crit chance buff on the following dual-wield ability.

The basic pattern uses PvM Encyclopedia Guides - Magic DPM Advice (29) often, in 'blocks' of 3 abilities:

‎ ‎ ‎ ‎● [ PvM Encyclopedia Guides - Magic DPM Advice (30) → Ability → Ability ] → Repeat

If camping 2H, replace it with (Greater) Sonic Wave PvM Encyclopedia Guides - Magic DPM Advice (31) / PvM Encyclopedia Guides - Magic DPM Advice (32) instead:

‎ ‎ ‎ ‎● [ PvM Encyclopedia Guides - Magic DPM Advice (33) → Ability → Ability ] → Repeat

⬥ When building adrenaline, fill the empty slots with strong basics like the following, prioritising those that can crit:

‎ ‎ ‎ ‎● Wrack and Ruin PvM Encyclopedia Guides - Magic DPM Advice (34)

‎ ‎ ‎ ‎● Dragon Breath PvM Encyclopedia Guides - Magic DPM Advice (35)

‎ ‎ ‎ ‎● Impact (Flanking) PvM Encyclopedia Guides - Magic DPM Advice (36)

‎ ‎ ‎ ‎● Wrack PvM Encyclopedia Guides - Magic DPM Advice (37)

‎ ‎ ‎ ‎● Corruption Blast PvM Encyclopedia Guides - Magic DPM Advice (38)

‎ ‎ ‎ ‎● Combust (Walked) PvM Encyclopedia Guides - Magic DPM Advice (39)

Note: PvM Encyclopedia Guides - Magic DPM Advice (40) and PvM Encyclopedia Guides - Magic DPM Advice (41) cannot crit but are still strong abilities.

⬥ Once your rotation gets going, you can start using abilities like thresholds or better to fill in the blanks.

Building The Rotation

Note: It is assumed that Sunshine lasts for 38.4 seconds. You can do this with using Planted Feet PvM Encyclopedia Guides - Magic DPM Advice (42) or by unlocking Greater Sunshine PvM Encyclopedia Guides - Magic DPM Advice (43) - both alternatives work. Examples of full Sunshine rotations can be found at the bottom of this guide in the section.

⬥ Sunshine PvM Encyclopedia Guides - Magic DPM Advice (44) lasts 38.4 seconds, but only has a 60 second cooldown. We want to prioritise building to 100% adrenaline and using Sunshine often, as it boosts damage by 50%.

‎ ‎ ‎ ‎● The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration.

‎ ‎ ‎ ‎● Ideally, enter boss fights with 100% adrenaline so you can activate it immediately at the start.

You can think of your overall rotation as two repeating sections:

‎ ‎ ‎ ‎● [ 38.4s inside PvM Encyclopedia Guides - Magic DPM Advice (45) ][ 21.6s outside ] → Repeat

⬥ Both in and out of Sunshine PvM Encyclopedia Guides - Magic DPM Advice (46), you will want to prioritise your strong thresholds, special attacks, and modified ultimates:

‎ ‎ ‎ ‎● Wild Magic PvM Encyclopedia Guides - Magic DPM Advice (47)

‎ ‎ ‎ ‎● Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (48)

‎ ‎ ‎ ‎● Detonate PvM Encyclopedia Guides - Magic DPM Advice (49) PvM Encyclopedia Guides - Magic DPM Advice (50)

‎ ‎ ‎ ‎● Deep Impact (Flanking) PvM Encyclopedia Guides - Magic DPM Advice (51)

‎ ‎ ‎ ‎● Guthix Staff PvM Encyclopedia Guides - Magic DPM Advice (52) PvM Encyclopedia Guides - Magic DPM Advice (53)

‎ ‎ ‎ ‎● Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (54)

‎ ‎ ‎ ‎● etc.

⬥ The goal is to fit as many of these strong abilities within the duration of PvM Encyclopedia Guides - Magic DPM Advice (55) as you can to maximise the damage potential.

‎ ‎ ‎ ‎● You spend the majority of time inside PvM Encyclopedia Guides - Magic DPM Advice (56) - take full advantage of this.

‎ ‎ ‎ ‎● Continue using the basic 3-ability pattern to space your cooldowns.

While waiting for PvM Encyclopedia Guides - Magic DPM Advice (57) cooldown, you can use a few more thresholds/etc.

‎ ‎ ‎ ‎● You do not want to needlessly camp 100% adrenaline.

‎ ‎ ‎ ‎● You can start building to 100% adrenaline when PvM Encyclopedia Guides - Magic DPM Advice (58) is nearly ready to use again.

Note: To see examples of how to maximise your damage inside PvM Encyclopedia Guides - Magic DPM Advice (59) see the section at the bottom called .

Tips

⬥ Any basic ability with damage lower than Wrack PvM Encyclopedia Guides - Magic DPM Advice (60), Sonic Wave PvM Encyclopedia Guides - Magic DPM Advice (61), or Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (62) is considered a weak ability and should be avoided when possible. Sometimes you may be forced to use them. Don't sweat it too much.

‎ ‎ ‎ ‎● Sacrifice PvM Encyclopedia Guides - Magic DPM Advice (63)

‎ ‎ ‎ ‎● Chain PvM Encyclopedia Guides - Magic DPM Advice (64)

‎ ‎ ‎ ‎● Tuska's Wrath PvM Encyclopedia Guides - Magic DPM Advice (65)

‎ ‎ ‎ ‎● Impact (no Flank) PvM Encyclopedia Guides - Magic DPM Advice (66)

⬥ The critical chance buff gained through PvM Encyclopedia Guides - Magic DPM Advice (67) / PvM Encyclopedia Guides - Magic DPM Advice (68) is wasted if the follow-up ability cannot crit PvM Encyclopedia Guides - Magic DPM Advice (69) / PvM Encyclopedia Guides - Magic DPM Advice (70) but sometimes it is unavoidable.

⬥ If using Exsanguinate PvM Encyclopedia Guides - Magic DPM Advice (71), Wrack and Ruin PvM Encyclopedia Guides - Magic DPM Advice (72) is a good basic if the alternative is weaker than Dragon Breath PvM Encyclopedia Guides - Magic DPM Advice (73).

‎ ‎ ‎ ‎● This means Blood Tithe stacks are saved to buff strong basics like PvM Encyclopedia Guides - Magic DPM Advice (74) or PvM Encyclopedia Guides - Magic DPM Advice (75) but weak abilities are still avoided using PvM Encyclopedia Guides - Magic DPM Advice (76).

Note: These are just general guidelines, not rules set in stone.

Magic spells can be set to autocast, which essentially 'selects' them to use with your abilities. Think of this like picking your ammo for a ranged weapon. When using abilities, stronger spells can increase your ability damage, similar to ranged ammo. If you don't press an ability, then the selected spell gets used to cast auto attacks.

Important Notes:

⬥ All spells have a damage limit they can scale up to. For example, Air Surge PvM Encyclopedia Guides - Magic DPM Advice (78) is unlocked at level 81, but scales up to level 99, with the damage being capped by your weapon tier.

⬥ This is important, because your autocast must scale at least up to your weapon tier.

‎ ‎ ‎ ‎● e.g. You should not autocast Air Strike PvM Encyclopedia Guides - Magic DPM Advice (79) with a Noxious Staff PvM Encyclopedia Guides - Magic DPM Advice (80) because it stops scaling at level 16, but the staff has a requirement of level 90.

The element of a spell generally does not affect its damage, but it can affect hitchance if a monster is weak to that element.

‎ ‎ ‎ ‎● e.g. PvM Encyclopedia Guides - Magic DPM Advice (81) and PvM Encyclopedia Guides - Magic DPM Advice (82) would do the same damage to a target weak to Air spells.

‎ ‎ ‎ ‎● However, if you are not at 100% hitchance on a target, then using the correct weakness will increase it.

‎ ‎ ‎ ‎● Some exceptions exist, such as Ice Strykewyrms PvM Encyclopedia Guides - Magic DPM Advice (83) / Glacors PvM Encyclopedia Guides - Magic DPM Advice (84) taking boosted damage from Fire spells PvM Encyclopedia Guides - Magic DPM Advice (85) spells.

Some spells like PvM Encyclopedia Guides - Magic DPM Advice (86) or PvM Encyclopedia Guides - Magic DPM Advice (87) will only give their passive benefits if selected as autocast.

What Autocast to Use

⬥ To autocast a spell, right-click it in your spellbook and select 'autocast'.

⬥ Generally you should be autocasting Exsanguinate PvM Encyclopedia Guides - Magic DPM Advice (88).

‎ ‎ ‎ ‎● If you plan to use Tsunami PvM Encyclopedia Guides - Magic DPM Advice (89) then switch to Incite Fear PvM Encyclopedia Guides - Magic DPM Advice (90) until 5 stacks, then switch back.

⬥ If the City of Senntisten quest is not completed, use Blood Blitz/Barrage PvM Encyclopedia Guides - Magic DPM Advice (91)/ PvM Encyclopedia Guides - Magic DPM Advice (92).

‎ ‎ ‎ ‎● Aim to finish this quest ASAP.

⬥ If on the standard/normal spellbook, use Air Surge PvM Encyclopedia Guides - Magic DPM Advice (93) (cheapest Surge spell).

‎ ‎ ‎ ‎● Use the highest rank of air spell available if PvM Encyclopedia Guides - Magic DPM Advice (94) is not yet unlocked.

What Auto to Use

⬥ It is possible to autocast one spell but use another spell to cast magic autos, such as with 4-tick Auto Attacks (4TAA) or defensive autos. Use !defauto ‎and !4taa ‎to learn more, or see the section linked in the pins.

⬥ Weaker variants of spells like Blood Burst PvM Encyclopedia Guides - Magic DPM Advice (95) vs. Blood Barrage PvM Encyclopedia Guides - Magic DPM Advice (96) can be used to auto without losing damage if manual spellcasting is enabled. Use !manualspellcasting ‎to learn more.

‎ ‎ ‎ ‎● This is usually done to save runes.

⬥ To select a spell for manual/defensive autos, drag it from your spellbook onto your ability bar.

⬥ Typically use Blood spells for healing:

‎ ‎ ‎ ‎● Barrage/Burst PvM Encyclopedia Guides - Magic DPM Advice (97) / PvM Encyclopedia Guides - Magic DPM Advice (98) if AoE or faster hit timings matter.

‎ ‎ ‎ ‎● Blitz/Rush PvM Encyclopedia Guides - Magic DPM Advice (99) / PvM Encyclopedia Guides - Magic DPM Advice (100) otherwise.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Can use Exsanguinate PvM Encyclopedia Guides - Magic DPM Advice (101) instead if healing does not matter.

⬥ Use Ice spells for freeze effects:

‎ ‎ ‎ ‎● Use Barrage/Burst PvM Encyclopedia Guides - Magic DPM Advice (102) / PvM Encyclopedia Guides - Magic DPM Advice (103) if AoE or faster hit timings matter.

‎ ‎ ‎ ‎● Blitz/Rush PvM Encyclopedia Guides - Magic DPM Advice (104) / PvM Encyclopedia Guides - Magic DPM Advice (105) otherwise.

Note that PvM Encyclopedia Guides - Magic DPM Advice (106) and PvM Encyclopedia Guides - Magic DPM Advice (107) have shorter freeze durations than their higher level equivalents.

⬥ If on the Standard spellbook, use Air Strike/Surge PvM Encyclopedia Guides - Magic DPM Advice (108) / PvM Encyclopedia Guides - Magic DPM Advice (109).

Debuff Spells to Use

⬥ You should always have Vulnerability PvM Encyclopedia Guides - Magic DPM Advice (110) and Smoke Cloud PvM Encyclopedia Guides - Magic DPM Advice (111) applied wherever bosses are not immune to the effects.

⬥ It is preferred to use Vulnerability bombs PvM Encyclopedia Guides - Magic DPM Advice (112) instead of the spell as they are lossless.

‎ ‎ ‎ ‎● Cost of bombs is minor compared to the earnings from mid-tier or higher bosses.

⬥ Bosses immune to these effects:

‎ ‎ ‎ ‎● Vorago PvM Encyclopedia Guides - Magic DPM Advice (113) except on phase 5/10/11

‎ ‎ ‎ ‎● Araxxor / Araxxi PvM Encyclopedia Guides - Magic DPM Advice (114) except on phase 4

‎ ‎ ‎ ‎● Rise of the Six PvM Encyclopedia Guides - Magic DPM Advice (115)

‎ ‎ ‎ ‎● Sinister Fragments at Ambassador PvM Encyclopedia Guides - Magic DPM Advice (116)

⬥ Use Entangle PvM Encyclopedia Guides - Magic DPM Advice (117) if you need a long bind while on the Standard spellbook.

Why Channelled Abilities are Important

⬥ It is important to properly cancel abilities in order to not lose any ticks, or damage potential.

‎ ‎ ‎ ‎● Animations can be unreliable, and longer than the actual hit duration of the ability.

‎ ‎ ‎ ‎● It can be higher damage-per-tick, or net you more adrenaline, to cancel long channels early.

‎ ‎ ‎ ‎● Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (118) suffers a 1t delay when revolution is enabled.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ See the following example.

When to Cancel Channels

Reminder: 1.8s = 3t = 1 GCD

Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (119)

‎ ‎ ‎ ‎● Cancel after its 2nd hit as global cooldown ends (3t/1.8s).

Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (120)

‎ ‎ ‎ ‎● If revo/revo++ is on, Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (121) should be "cancelled" as global cooldown ends (3t/1.8s).

Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (122)

‎ ‎ ‎ ‎● Usually cancelled after the 2nd hit as global cooldown ends (3t/1.8s), or the 4th hit (7t/4.2s).

‎ ‎ ‎ ‎● 2 hit can net higher damage-per-tick, or higher adren gain, when compared to 4 hit.

‎ ‎ ‎ ‎● PvM Encyclopedia Guides - Magic DPM Advice (123)PvM Encyclopedia Guides - Magic DPM Advice (124)PvM Encyclopedia Guides - Magic DPM Advice (125) is still a strong option, especially if not using 4TAA.

‎ ‎ ‎ ‎● To cancel on the 3rd hit you would cancel after 5t/3s.

Smoke Tendrils PvM Encyclopedia Guides - Magic DPM Advice (126)

‎ ‎ ‎ ‎● Same as Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (127) timing, but typically only cancelled after 4 hits.

Armadyl Battlestaff PvM Encyclopedia Guides - Magic DPM Advice (128) PvM Encyclopedia Guides - Magic DPM Advice (129)

‎ ‎ ‎ ‎● Generally used for its full duration of 5t/3s.

Channelled Abilities

How to properly cancel channelled abilities.

Certain Magic abilities are worth noting in particular, due to their behaviour and how they can be used. Here, we cover some of these abilities.

Note: For a brief summary, use !dwmagic ‎and !gconc.

How It Works

⬥ Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (134) is an upgraded version of regular Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (135), unlocked by reading a Greater Concentrated Blast ability codex PvM Encyclopedia Guides - Magic DPM Advice (136) costing PvM Encyclopedia Guides - Magic DPM Advice (137) 16,058,495.

⬥ It remains a channelled ability, but it has increased damage, and all 3 hits can be used within 3t/1.8s, or 1 global cooldown.

Why It's Good

It makes dual-wield camping much stronger than 2H camping.

‎ ‎ ‎ ‎● This holds true even if the dual-wield weapons are lower tier than the 2H alternative; e.g. PvM Encyclopedia Guides - Magic DPM Advice (138) PvM Encyclopedia Guides - Magic DPM Advice (139) versus PvM Encyclopedia Guides - Magic DPM Advice (140).

⬥ It hits multiple times rapidly, and has a short cooldown.

‎ ‎ ‎ ‎● This gives it good synergy with spells like Exsanguinate PvM Encyclopedia Guides - Magic DPM Advice (141) and Incite Fear PvM Encyclopedia Guides - Magic DPM Advice (142).

‎ ‎ ‎ ‎● Strong synergy with PvM Encyclopedia Guides - Magic DPM Advice (143) and/or PvM Encyclopedia Guides - Magic DPM Advice (144) PvM Encyclopedia Guides - Magic DPM Advice (145) as the second and third hits of the ability, as well as the following ability, all benefit from increasingly bigger crit chance buffs.

How It Works

⬥ Pressing PvM Encyclopedia Guides - Magic DPM Advice (146) once charges the ability, and pressing PvM Encyclopedia Guides - Magic DPM Advice (147) again releases it, dealing AoE damage.

‎ ‎ ‎ ‎● Takes 4t/2.4s to reach 100% with Blast Diffusion Boots PvM Encyclopedia Guides - Magic DPM Advice (148), 6t/3.6s otherwise.

‎ ‎ ‎ ‎● AoE radius depends on charge % - see reference image: https://img.pvme.io/images/KP6RCFz4ym.png.

PvM Encyclopedia Guides - Magic DPM Advice (149) is centred differently with and without a target:

‎ ‎ ‎ ‎● If you cast PvM Encyclopedia Guides - Magic DPM Advice (150) without a target, it is centred on your player.

‎ ‎ ‎ ‎● If you cast PvM Encyclopedia Guides - Magic DPM Advice (151) with a target, it is centred on that target's coordinate at the time charging started.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If a target is 2x2 or larger, this is their southwest tile.

⬥ If a selected target dies while detonate is still being cast:

‎ ‎ ‎ ‎● If you target cycle to another target, the detonate will remain centred on the original (dead) target's coordinate.

‎ ‎ ‎ ‎● If you do not target cycle, the centre will be shifted to your player coordinate.

Note: the southwest tile being used as PvM Encyclopedia Guides - Magic DPM Advice (152) is quite important. If two large monsters stand side-by-side, and you would like to hit both of them, you should charge PvM Encyclopedia Guides - Magic DPM Advice (153) on the northeast-most monster, such that its southwest tile is within detonate range of the other monster.

What Makes Detonate Unique

Note: PvM Encyclopedia Guides - Magic DPM Advice (154) is just for demonstration - replace with another spell as desired.

⬥ Detonate PvM Encyclopedia Guides - Magic DPM Advice (155) is technically not a channel, however, it is often considered one due to its unique charge-and-release mechanism.

⬥ Unlike channels, Detonate PvM Encyclopedia Guides - Magic DPM Advice (156) acts like a defensive in the context of defensive autos.

‎ ‎ ‎ ‎● Auto cooldown is not incurred until its release, meaning you can release it with an auto.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Example: charge PvM Encyclopedia Guides - Magic DPM Advice (157) → auto + (release) PvM Encyclopedia Guides - Magic DPM Advice (158).

Detonate PvM Encyclopedia Guides - Magic DPM Advice (159) is typically released with both an auto and the next ability at the same time, to maximise damage.

‎ ‎ ‎ ‎● Example: PvM Encyclopedia Guides - Magic DPM Advice (160)PvM Encyclopedia Guides - Magic DPM Advice (161) (3t/1.8s) → PvM Encyclopedia Guides - Magic DPM Advice (162) PvM Encyclopedia Guides - Magic DPM Advice (163) PvM Encyclopedia Guides - Magic DPM Advice (164)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The hit timing and input order here are crucial: PvM Encyclopedia Guides - Magic DPM Advice (165) PvM Encyclopedia Guides - Magic DPM Advice (166) PvM Encyclopedia Guides - Magic DPM Advice (167) must be executed in exactly that order, on the same tick.

⬥ You can do the following while charging PvM Encyclopedia Guides - Magic DPM Advice (168), without interrupting the ability:

‎ ‎ ‎ ‎● Switch weapons PvM Encyclopedia Guides - Magic DPM Advice (169) PvM Encyclopedia Guides - Magic DPM Advice (170) PvM Encyclopedia Guides - Magic DPM Advice (171)

‎ ‎ ‎ ‎● Throw bombs PvM Encyclopedia Guides - Magic DPM Advice (172) PvM Encyclopedia Guides - Magic DPM Advice (173)

‎ ‎ ‎ ‎● Spellbook swap PvM Encyclopedia Guides - Magic DPM Advice (174) PvM Encyclopedia Guides - Magic DPM Advice (175)

‎ ‎ ‎ ‎● Shield Dome PvM Encyclopedia Guides - Magic DPM Advice (176)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This will result in a lost auto, but can be prevented by drinking a potion or eating food to cancel PvM Encyclopedia Guides - Magic DPM Advice (177) before releasing detonate.

⬥ You can stall the release of PvM Encyclopedia Guides - Magic DPM Advice (178).

‎ ‎ ‎ ‎● Generally speaking you cannot stall channels (except melee channels PvM Encyclopedia Guides - Magic DPM Advice (179) PvM Encyclopedia Guides - Magic DPM Advice (180) PvM Encyclopedia Guides - Magic DPM Advice (181) PvM Encyclopedia Guides - Magic DPM Advice (182) where you can stall 1 hit of the channel).

⬥ Detonate is not affected by Channeler's Ring PvM Encyclopedia Guides - Magic DPM Advice (183).

How to Use Detonate

PvM Encyclopedia Guides - Magic DPM Advice (184)

Examples showcasing Detonate and its interactions.

Clips

Auto + Deto + Ability (100% / 4T deto)Auto + Deto + Ability (80% / 3T deto)Detonate & Shield Dome PvM Encyclopedia Guides - Magic DPM Advice (185) PvM Encyclopedia Guides - Magic DPM Advice (186)Detonate & Spellbook Swap PvM Encyclopedia Guides - Magic DPM Advice (187) PvM Encyclopedia Guides - Magic DPM Advice (188)

Known Issues with Detonate

⬥ Sometimes, Detonate PvM Encyclopedia Guides - Magic DPM Advice (189) will cost 30% adrenaline instead of 15%.

‎ ‎ ‎ ‎● This can be explained as follows: the game thinks you both have and don't have a target at the same time, so it uses adrenaline from both your target and the adrenaline inherently used from using it without a target.

‎ ‎ ‎ ‎● To prevent this, try casting any damaging ability before Detonate PvM Encyclopedia Guides - Magic DPM Advice (190).

⬥ Casting Detonate PvM Encyclopedia Guides - Magic DPM Advice (191) on the same tick your target dies will cancel the charge completely.

Note: For a brief summary, use !gchain.

How It Works

PvM Encyclopedia Guides - Magic DPM Advice (193) is an upgraded version of PvM Encyclopedia Guides - Magic DPM Advice (194), unlocked by reading a Greater Chain ability codex PvM Encyclopedia Guides - Magic DPM Advice (195) costing PvM Encyclopedia Guides - Magic DPM Advice (196) 439,747,852.

⬥ It hits the target, as well 2 additional targets within a 6 tile radius. These targets then taken 50% damage from the next ability used on the main target.

‎ ‎ ‎ ‎● With Caroming 4 PvM Encyclopedia Guides - Magic DPM Advice (197), the number of additional targets hit with PvM Encyclopedia Guides - Magic DPM Advice (198) can be increased up to 6.

⬥ If the main target dies, the AoE effect will be lost.

Why It's Good

⬥ It provides excellent opportunity for AoE damage.

‎ ‎ ‎ ‎● e.g. using a powerful ability on the main target like Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (199) after PvM Encyclopedia Guides - Magic DPM Advice (200), or with high hitting special attacks such as PvM Encyclopedia Guides - Magic DPM Advice (201) PvM Encyclopedia Guides - Magic DPM Advice (202).

⬥ Using damage-over-time abilities like Combust PvM Encyclopedia Guides - Magic DPM Advice (203) and Corruption Blast PvM Encyclopedia Guides - Magic DPM Advice (204) will apply their full damage to all targets, rather than only 50%.

⬥ It can be used to briefly stun multiple targets with stun abilities such as PvM Encyclopedia Guides - Magic DPM Advice (205) and PvM Encyclopedia Guides - Magic DPM Advice (206) , however Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (207) will not stun secondary targets.

⬥ Effects of Debilitate PvM Encyclopedia Guides - Magic DPM Advice (208) will apply to all targets.

Greater Chain Demo

To see an example, click here.

Notes

⬥ AoE effect does not apply to the following abilities:

‎ ‎ ‎ ‎● Magma Tempest PvM Encyclopedia Guides - Magic DPM Advice (209)

‎ ‎ ‎ ‎● Sacrifice PvM Encyclopedia Guides - Magic DPM Advice (210)

‎ ‎ ‎ ‎● Reprisal PvM Encyclopedia Guides - Magic DPM Advice (211)

‎ ‎ ‎ ‎● Shatter PvM Encyclopedia Guides - Magic DPM Advice (212)

⬥ The following abilities will damage you for each additional target:

‎ ‎ ‎ ‎● Smoke Tendrils PvM Encyclopedia Guides - Magic DPM Advice (213)

‎ ‎ ‎ ‎● Onslaught PvM Encyclopedia Guides - Magic DPM Advice (214)

How It Works

⬥ Greater Sunshine PvM Encyclopedia Guides - Magic DPM Advice (216) is an upgraded version of regular Sunshine PvM Encyclopedia Guides - Magic DPM Advice (217), unlocked by reading a Greater Sunshine ability codex PvM Encyclopedia Guides - Magic DPM Advice (218) costing PvM Encyclopedia Guides - Magic DPM Advice (219) 200,319,081.

⬥ It increases the duration from 52t/31.2s to 65t/39s, and retains the damage-over-time effect that regular Sunshine PvM Encyclopedia Guides - Magic DPM Advice (220) has.

‎ ‎ ‎ ‎● This effect may be replicated using the Planted Feet perk PvM Encyclopedia Guides - Magic DPM Advice (221) however this loses the damage-over-time component.

Why It's Good

⬥ It removes the need for a PvM Encyclopedia Guides - Magic DPM Advice (222) switch, potentially freeing up one inventory slot or making certain perks like Caroming 4 Planted Feet PvM Encyclopedia Guides - Magic DPM Advice (223) PvM Encyclopedia Guides - Magic DPM Advice (224) no longer needing to be combo'd.

⬥ The damage-over-time component can deal a moderate amount of damage, but it can also trigger other on-hit effects such as weapon poison PvM Encyclopedia Guides - Magic DPM Advice (225) PvM Encyclopedia Guides - Magic DPM Advice (226) making it stronger than it appears.

This section will examine equipment that is useful for Magic PvM Encyclopedia Guides - Magic DPM Advice (227), and should be incorporated where relevant as you get comfortable with handling them. Not all items are applicable in all scenarios, so use your best judgement.

Guthix/Zamorak Staff Switch PvM Encyclopedia Guides - Magic DPM Advice (228) / PvM Encyclopedia Guides - Magic DPM Advice (229)

How It Works

⬥ These are amongst the first upgrades that Magic users should get. This switch is used for its special attack.

‎ ‎ ‎ ‎● The special attacks are a good way to dump adrenaline for damage.

‎ ‎ ‎ ‎● The PvM Encyclopedia Guides - Magic DPM Advice (230) PvM Encyclopedia Guides - Magic DPM Advice (231) increases affinity by +2 for 1 minute → this is a great way to effectively increase hitchance.

‎ ‎ ‎ ‎● The PvM Encyclopedia Guides - Magic DPM Advice (232) PvM Encyclopedia Guides - Magic DPM Advice (233) lowers the target's magic level by 5% (of the previous value) and lowers its accuracy by 5% for 1 minute.

When an Essence of Finality PvM Encyclopedia Guides - Magic DPM Advice (234) is acquired, PvM Encyclopedia Guides - Magic DPM Advice (235) / PvM Encyclopedia Guides - Magic DPM Advice (236) should be placed into it immediately.

⬥ If you 4TAA, you will generally wish to auto PvM Encyclopedia Guides - Magic DPM Advice (237) into this special attack as it is a Staff weapon with Average speed.

How It Works

Note: If you own Greater Sunshine PvM Encyclopedia Guides - Magic DPM Advice (239) this switch is not required.

⬥ This is a very strong, very low effort switch that increases the duration of Sunshine PvM Encyclopedia Guides - Magic DPM Advice (240) at the cost of its damage-over-time component. It is one of the strongest switches you can have, assuming you do not have Greater Sunshine.

‎ ‎ ‎ ‎● Sunshine's PvM Encyclopedia Guides - Magic DPM Advice (241) duration is extended from 52t/31.2s total (t0→51) to 64t/38.4s total (t0→t63).

⬥ Generally, always Sunshine PvM Encyclopedia Guides - Magic DPM Advice (242) with your Planted Feet PvM Encyclopedia Guides - Magic DPM Advice (243) switch, except when the encounter would end in 30 seconds or less.

⬥ Common choices for the switch include defenders PvM Encyclopedia Guides - Magic DPM Advice (244) and the Enhanced Excalibur PvM Encyclopedia Guides - Magic DPM Advice (245)

‎ ‎ ‎ ‎● Placing PvM Encyclopedia Guides - Magic DPM Advice (246) on PvM Encyclopedia Guides - Magic DPM Advice (247) can potentially save one inventory space, as it doubles up both as a shield PvM Encyclopedia Guides - Magic DPM Advice (248) and a PvM Encyclopedia Guides - Magic DPM Advice (249) switch.

‎ ‎ ‎ ‎● Placing PvM Encyclopedia Guides - Magic DPM Advice (250) on PvM Encyclopedia Guides - Magic DPM Advice (251) could also save an inventory space wherever you would normally bring it.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Many bosses do not require a shield at all, in which case PvM Encyclopedia Guides - Magic DPM Advice (252) can save another extra inventory space.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It also means you can use the same switch for both Ranged PvM Encyclopedia Guides - Magic DPM Advice (253) and Magic PvM Encyclopedia Guides - Magic DPM Advice (254).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Placing it on PvM Encyclopedia Guides - Magic DPM Advice (255) makes it slightly more involved to use, as you have to click on the floor to not be dragged into melee distance.

‎ ‎ ‎ ‎● You can also put it on a cheap wand like PvM Encyclopedia Guides - Magic DPM Advice (256) PvM Encyclopedia Guides - Magic DPM Advice (257) PvM Encyclopedia Guides - Magic DPM Advice (258), though this is not generally recommended for the above reasons.

How It Works

Note: To learn more about how flanking angles work, check out in #mechanics.

⬥ This is a simple, easy-to-get, relatively inexpensive and strong switch, especially for group-based content.

⬥ When standing 'behind' bosses, PvM Encyclopedia Guides - Magic DPM Advice (260) turns Impact PvM Encyclopedia Guides - Magic DPM Advice (261) and Deep Impact PvM Encyclopedia Guides - Magic DPM Advice (262) into far stronger abilities at the cost of their stun. At it's maximum rank of Flanking 4:

‎ ‎ ‎ ‎● The damage range of PvM Encyclopedia Guides - Magic DPM Advice (263) is increased from 20-100% up to 52-260%, making it one of the strongest basics.

‎ ‎ ‎ ‎● The damage range of PvM Encyclopedia Guides - Magic DPM Advice (264) is increased from 40-200% up to 64-320%, making it much stronger.

Note: (Flanking) Deep Impact PvM Encyclopedia Guides - Magic DPM Advice (265) is still not heavily prioritised due to the availability of stronger thresholds, however it can help salvage a rotation in a pinch.

How It Works

Note: see the section on Greater Chain above for more information.

⬥ This switch can be highly effective in multiway-combat scenarios.

⬥ Per rank, this perk makes (Greater) Chain PvM Encyclopedia Guides - Magic DPM Advice (267) / PvM Encyclopedia Guides - Magic DPM Advice (268) hit one additional target.

‎ ‎ ‎ ‎● With Caroming 4 PvM Encyclopedia Guides - Magic DPM Advice (269) this means a total of 6 targets hit.

‎ ‎ ‎ ‎● This benefits PvM Encyclopedia Guides - Magic DPM Advice (270) the most.

‎ ‎ ‎ ‎● A combination of PvM Encyclopedia Guides - Magic DPM Advice (271) PvM Encyclopedia Guides - Magic DPM Advice (272) and strong abilities like Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (273) can give excellent AoE clear.

PvM Encyclopedia Guides - Magic DPM Advice (274) only needs to be equipped when casting PvM Encyclopedia Guides - Magic DPM Advice (275) / PvM Encyclopedia Guides - Magic DPM Advice (276) and can be removed after.

⬥ This perk can be on an off-hand switch, a cheaper staff, or a defender depending on preference.

‎ ‎ ‎ ‎● An off-hand switch like PvM Encyclopedia Guides - Magic DPM Advice (277) PvM Encyclopedia Guides - Magic DPM Advice (278) PvM Encyclopedia Guides - Magic DPM Advice (279) can be cheaper and higher damage, however it will almost certainly cost an inventory space.

‎ ‎ ‎ ‎● An affordable staff can be fewer inputs (versus equipping dual wield) on occasion, at the cost of an inventory space and potentially lower accuracy than your standard mainhand.

‎ ‎ ‎ ‎● A defender like PvM Encyclopedia Guides - Magic DPM Advice (280) will mean lower damage on PvM Encyclopedia Guides - Magic DPM Advice (281) but can save an inventory space.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You could combine Caroming 4 and Planted Feet into one gizmo PvM Encyclopedia Guides - Magic DPM Advice (282) PvM Encyclopedia Guides - Magic DPM Advice (283) if you choose to use a PvM Encyclopedia Guides - Magic DPM Advice (284) to save more.

⬥ Recommended for:

‎ ‎ ‎ ‎● Elite Dungeons PvM Encyclopedia Guides - Magic DPM Advice (285) PvM Encyclopedia Guides - Magic DPM Advice (286) PvM Encyclopedia Guides - Magic DPM Advice (287)

‎ ‎ ‎ ‎● Arch-Glacor PvM Encyclopedia Guides - Magic DPM Advice (288)

‎ ‎ ‎ ‎● Tzkal-Zuk PvM Encyclopedia Guides - Magic DPM Advice (289)

‎ ‎ ‎ ‎● AoD PvM Encyclopedia Guides - Magic DPM Advice (290)

‎ ‎ ‎ ‎● Slayer PvM Encyclopedia Guides - Magic DPM Advice (291)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For slayer consider PvM Encyclopedia Guides - Magic DPM Advice (292) on a staff, as typically 2H AFK revo++ bars are recommended for slayer-type AFK content.

How It Works

⬥ Slivers can be consumed with some other items to create enchantments.

‎ ‎ ‎ ‎● Enchantments are one-off consumables that permanently unlock certain effects.

⬥ There are 3 enchantments relevant to PvM Encyclopedia Guides - Magic DPM Advice (293):

‎ ‎ ‎ ‎● Enchantment of Affliction PvM Encyclopedia Guides - Magic DPM Advice (294), costing PvM Encyclopedia Guides - Magic DPM Advice (295) 207,628,947.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Increases the effect of the Inquisitor's Staff PvM Encyclopedia Guides - Magic DPM Advice (296) by a further 5%.

‎ ‎ ‎ ‎● Enchantment of Flames PvM Encyclopedia Guides - Magic DPM Advice (297), costing PvM Encyclopedia Guides - Magic DPM Advice (298) 181,944,749.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Increases the damage-boosting effect of enhanced Kerapac's wrist wraps PvM Encyclopedia Guides - Magic DPM Advice (299) by a further +15%.

‎ ‎ ‎ ‎● Enchantment of Metaphysics PvM Encyclopedia Guides - Magic DPM Advice (300), costing PvM Encyclopedia Guides - Magic DPM Advice (301) 145,097,906.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Channeler's Ring PvM Encyclopedia Guides - Magic DPM Advice (302) now also grants 2.5% critical strike damage, plus 2.5% more for each channelled hit.

How It Works

Note: If an Enchantment of Flames PvM Encyclopedia Guides - Magic DPM Advice (304) is consumed, this boosts the effect of upgraded T90 PvM Encyclopedia Guides - Magic DPM Advice (305) by an additional 15%.

⬥ If an enemy is not susceptible to Cinderbane gloves PvM Encyclopedia Guides - Magic DPM Advice (306), these gloves are generally the best alternative.

‎ ‎ ‎ ‎● They can be used as a switch even at poisonable content, but this is relatively high effort.

If equipped when casting PvM Encyclopedia Guides - Magic DPM Advice (307), the next PvM Encyclopedia Guides - Magic DPM Advice (308) to hit within 10t/6s will have its remaining hits instantly apply at 25% more damage.

‎ ‎ ‎ ‎● You can cast PvM Encyclopedia Guides - Magic DPM Advice (309) and PvM Encyclopedia Guides - Magic DPM Advice (310) in any order, and the effect still works.

‎ ‎ ‎ ‎● Any PvM Encyclopedia Guides - Magic DPM Advice (311) hits will be separate hitsplats, not one big hit.

‎ ‎ ‎ ‎● If PvM Encyclopedia Guides - Magic DPM Advice (312) is cast on t0, PvM Encyclopedia Guides - Magic DPM Advice (313) has to hit within t0-9, so the latest you can cast PvM Encyclopedia Guides - Magic DPM Advice (314) is t7.

⬥ This effect will work together with other mechanics that affect Combust:

‎ ‎ ‎ ‎● You can PvM Encyclopedia Guides - Magic DPM Advice (315) + walk target (that order, same tick) after PvM Encyclopedia Guides - Magic DPM Advice (316) to double the damage.

‎ ‎ ‎ ‎● Lunging perk PvM Encyclopedia Guides - Magic DPM Advice (317).

‎ ‎ ‎ ‎● Using PvM Encyclopedia Guides - Magic DPM Advice (318) within 10s of PvM Encyclopedia Guides - Magic DPM Advice (319) will still grant 2 extra hits.

⬥ It can be upgraded from T85 to T90 Enhanced Kerapac's wrist wraps using 1000 Glacor Remnants PvM Encyclopedia Guides - Magic DPM Advice (320), and a Leng Artefact PvM Encyclopedia Guides - Magic DPM Advice (321).

⬥ If an Enchantment of Flames PvM Encyclopedia Guides - Magic DPM Advice (322) is consumed, this boosts the effect of upgraded T90 PvM Encyclopedia Guides - Magic DPM Advice (323) by an additional 15%.

How It Works

⬥ This switch has become irrelevant with powercreep, however it is still listed for posterity.

⬥ Gives Dragon Breath PvM Encyclopedia Guides - Magic DPM Advice (325) the following effects:

‎ ‎ ‎ ‎● Boosts damage by 10%.

‎ ‎ ‎ ‎● 10% chance of applying a bleed that hits 3 times, dealing 10% of PvM Encyclopedia Guides - Magic DPM Advice (326) max hit (rounded down) per hit.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This excludes boosts that do not normally boost bleeds.

⬥ The FSOA's immensely powerful special attack, Instability, costs 50% adrenaline, has a 60 second cooldown, and has two effects:

‎ ‎ ‎ ‎● An initial hit of 49.6%-200% ability damage.

‎ ‎ ‎ ‎● Fires a Time Strike for every critical hit on the primary target.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They are ability damage; their strength is proportional to the tier of equipped weapon.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They are cast on the tick the critical hit lands.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They can themselves crit but will not fire another Time Strike if they do (no recursion).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They do not incur auto-attack cooldown. This means 4TAA is possible during PvM Encyclopedia Guides - Magic DPM Advice (327) PvM Encyclopedia Guides - Magic DPM Advice (328).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They are boosted by PvM Encyclopedia Guides - Magic DPM Advice (329).

PvM Encyclopedia Guides - Magic DPM Advice (330) PvM Encyclopedia Guides - Magic DPM Advice (331) has excellent synergy with Tsunami PvM Encyclopedia Guides - Magic DPM Advice (332) due to the critical hit adrenaline gain buff.

⬥ Where possible, you will overlap PvM Encyclopedia Guides - Magic DPM Advice (333) + PvM Encyclopedia Guides - Magic DPM Advice (334) PvM Encyclopedia Guides - Magic DPM Advice (335) + PvM Encyclopedia Guides - Magic DPM Advice (336) PvM Encyclopedia Guides - Magic DPM Advice (337) to get the most out of each effect.

Key Considerations

⬥ An effective PvM Encyclopedia Guides - Magic DPM Advice (338) rotation relies on landing critical hits as often and reliably as possible.

⬥ This makes Biting 4 PvM Encyclopedia Guides - Magic DPM Advice (339), Erethdor's Grimoire PvM Encyclopedia Guides - Magic DPM Advice (340), and either a Reaver's Ring PvM Encyclopedia Guides - Magic DPM Advice (341) or Channeller's Ring PvM Encyclopedia Guides - Magic DPM Advice (342) essential to success.

‎ ‎ ‎ ‎● Additionally, a Kal'gerion demon familiar PvM Encyclopedia Guides - Magic DPM Advice (343) and Crit-i-Kal scrolls PvM Encyclopedia Guides - Magic DPM Advice (344) should also be used when possible.

Note: Use the !hitchance ‎command to calculate to ensure your hitchance is at 100% with PvM Encyclopedia Guides - Magic DPM Advice (345).

Basic Example Rotation

Note: Many variations of FSOA rotations exist, and crit RNG is involved. This is simply a starting point.

The following assumptions are made:

⬥ Igneous Kal-Mej PvM Encyclopedia Guides - Magic DPM Advice (346) equipped.

⬥ Conservation of Energy relic PvM Encyclopedia Guides - Magic DPM Advice (347) active.

⬥ Ring of Vigour PvM Encyclopedia Guides - Magic DPM Advice (348) used (or its passive effect unlocked).

⬥ Manual spellcasting enabled, therefore PvM Encyclopedia Guides - Magic DPM Advice (349) is simply a 4TAA.

‎ ‎ ‎ ‎● AoE autos generate adrenaline late, therefore PvM Encyclopedia Guides - Magic DPM Advice (350) will grant 10% adrenaline if it crits.

(autocast PvM Encyclopedia Guides - Magic DPM Advice (351)) PvM Encyclopedia Guides - Magic DPM Advice (352) PvM Encyclopedia Guides - Magic DPM Advice (353)PvM Encyclopedia Guides - Magic DPM Advice (354) PvM Encyclopedia Guides - Magic DPM Advice (355)PvM Encyclopedia Guides - Magic DPM Advice (356)PvM Encyclopedia Guides - Magic DPM Advice (357)PvM Encyclopedia Guides - Magic DPM Advice (358) PvM Encyclopedia Guides - Magic DPM Advice (359) → (autocast PvM Encyclopedia Guides - Magic DPM Advice (360)) PvM Encyclopedia Guides - Magic DPM Advice (361) PvM Encyclopedia Guides - Magic DPM Advice (362)PvM Encyclopedia Guides - Magic DPM Advice (363)PvM Encyclopedia Guides - Magic DPM Advice (364)PvM Encyclopedia Guides - Magic DPM Advice (365) PvM Encyclopedia Guides - Magic DPM Advice (366) (2-hit) → PvM Encyclopedia Guides - Magic DPM Advice (367) → (improvise) → PvM Encyclopedia Guides - Magic DPM Advice (368) (2-hit) → PvM Encyclopedia Guides - Magic DPM Advice (369)

When improvising, focus on using PvM Encyclopedia Guides - Magic DPM Advice (370) as often as possible. Then, fill with many PvM Encyclopedia Guides - Magic DPM Advice (371) PvM Encyclopedia Guides - Magic DPM Advice (372) and aim to fit one each of: PvM Encyclopedia Guides - Magic DPM Advice (373) + PvM Encyclopedia Guides - Magic DPM Advice (374) + PvM Encyclopedia Guides - Magic DPM Advice (375).

Spell-Swapping During FSOA

Once PvM Encyclopedia Guides - Magic DPM Advice (376) PvM Encyclopedia Guides - Magic DPM Advice (377) has been activated, and desired PvM Encyclopedia Guides - Magic DPM Advice (378) stacks are reached, it is advisable to switch spells considering the following:

⬥ Time Strikes are boosted by Exsanguinate PvM Encyclopedia Guides - Magic DPM Advice (379).

⬥ Frost Surge from Incite Fear PvM Encyclopedia Guides - Magic DPM Advice (380) can proc once per 12s and can crit.

⬥ Ruby Aurora PvM Encyclopedia Guides - Magic DPM Advice (381) can provide a damage buff to nearby players in group content.

With the above considerations, it is recommended to start with PvM Encyclopedia Guides - Magic DPM Advice (382) to build sufficient stacks for discounted PvM Encyclopedia Guides - Magic DPM Advice (383), then switch to PvM Encyclopedia Guides - Magic DPM Advice (384) in order to buff Time Strike damage. If willing to put in higher effort, it is most optimal to switch back to PvM Encyclopedia Guides - Magic DPM Advice (385) once every 12s so as to proc Frost Surge, before reverting to PvM Encyclopedia Guides - Magic DPM Advice (386). In group content, weave in PvM Encyclopedia Guides - Magic DPM Advice (387) as desired.

How It Works

Note: See !sgb ‎command for a list of boss sizes.

⬥ This is an advanced switch to incorporate into rotations, but it can be beneficial to do so where applicable.

This switch is primarily to use its special attack.

⬥ Some considerations when using PvM Encyclopedia Guides - Magic DPM Advice (389) PvM Encyclopedia Guides - Magic DPM Advice (390) with Magic:

‎ ‎ ‎ ‎● Off-style PvM Encyclopedia Guides - Magic DPM Advice (391) PvM Encyclopedia Guides - Magic DPM Advice (392) is only used for bosses that are 5x5 in size or larger.

‎ ‎ ‎ ‎● Ingenuity of the Humans (Ingen) PvM Encyclopedia Guides - Magic DPM Advice (393) is required to avoid splashing, or remove enough armour pieces to avoid splashing.

‎ ‎ ‎ ‎● It is recommended to pray flick to Anguish PvM Encyclopedia Guides - Magic DPM Advice (394) / Desolation PvM Encyclopedia Guides - Magic DPM Advice (395) for the attack to increase accuracy and damage.

⬥ If you 4TAA, you will generally wish to Auto PvM Encyclopedia Guides - Magic DPM Advice (396) into this special attack (as it is an Average Speed weapon similar to a 2H Staff ability).

⬥ This is a relatively difficult input sequence to execute in a single tick:

‎ ‎ ‎ ‎● PvM Encyclopedia Guides - Magic DPM Advice (397)PvM Encyclopedia Guides - Magic DPM Advice (398)PvM Encyclopedia Guides - Magic DPM Advice (399)PvM Encyclopedia Guides - Magic DPM Advice (400)PvM Encyclopedia Guides - Magic DPM Advice (401).

‎ ‎ ‎ ‎● The order of events does not matter so long as the auto PvM Encyclopedia Guides - Magic DPM Advice (402) is first and the special attack PvM Encyclopedia Guides - Magic DPM Advice (403) is last.

This section covers weapons that are worth placing into an Essence of Finality PvM Encyclopedia Guides - Magic DPM Advice (404) amulet for access to their special attacks.

How It Works

⬥ As discussed in the Important Items section, a PvM Encyclopedia Guides - Magic DPM Advice (407) / PvM Encyclopedia Guides - Magic DPM Advice (408) are one of the first upgrades Magic users get and should be placed into an EoF PvM Encyclopedia Guides - Magic DPM Advice (409) as soon as possible.

‎ ‎ ‎ ‎● The special attacks are a good way to dump adrenaline for damage, dealing 140%-300% ability damage.

‎ ‎ ‎ ‎● The PvM Encyclopedia Guides - Magic DPM Advice (410) PvM Encyclopedia Guides - Magic DPM Advice (411) increases affinity by +2 for 1 minute → this is a great way to effectively increase hitchance.

‎ ‎ ‎ ‎● The PvM Encyclopedia Guides - Magic DPM Advice (412) PvM Encyclopedia Guides - Magic DPM Advice (413) lowers the target's magic level by 5% (of the previous value) and lowers its accuracy by 5% for 1 minute.

How It Works

⬥ The special attack of the Armadyl Battlestaff (ABS) PvM Encyclopedia Guides - Magic DPM Advice (416), Tempest of Armadyl, is a channel that lasts 5t/3s, dealing 18-90% ability damage per tick.

⬥ Historically, it was exclusively used in an EoF PvM Encyclopedia Guides - Magic DPM Advice (417) PvM Encyclopedia Guides - Magic DPM Advice (418) during FSOA special attack PvM Encyclopedia Guides - Magic DPM Advice (419) PvM Encyclopedia Guides - Magic DPM Advice (420).

‎ ‎ ‎ ‎● However, after the FSOA rework update in June 2023, this is no longer recommended.

While colloquially referred to as 'defensive' autos, it is more accurate to call them 'non-damaging' autos, since some non-defensive abilities have similar interactions with autos. Examples include Sunshine PvM Encyclopedia Guides - Magic DPM Advice (421) , Metamorphosis PvM Encyclopedia Guides - Magic DPM Advice (422) and (targeted) Magma Tempest PvM Encyclopedia Guides - Magic DPM Advice (423)

For a thorough explanation of how defensive autos (and auto attacks in general) work, refer to #auto-attacks. Here, we will simply cover some of their uses.

Why Defensive Autos Exist

Note: Air Surge PvM Encyclopedia Guides - Magic DPM Advice (424) is used to signify any magic auto spell in general.

⬥ Generally, casting any ability will put your auto-attack PvM Encyclopedia Guides - Magic DPM Advice (425) on cooldown based on your weapon speed.

⬥ However, non-damaging abilities do not cause this cooldown.

‎ ‎ ‎ ‎● This means that defensive autos can be used within your main ability rotation.

⬥ Magic PvM Encyclopedia Guides - Magic DPM Advice (426) in particular can keybind auto attacks by dragging spells on to the ability bar. This makes for some interesting gameplay mechanics.

Common Applications

Applying Smoke Cloud PvM Encyclopedia Guides - Magic DPM Advice (427) with Sunshine PvM Encyclopedia Guides - Magic DPM Advice (428).

‎ ‎ ‎ ‎● Sunshine PvM Encyclopedia Guides - Magic DPM Advice (429) is a non-damaging ability, giving a defensive auto PvM Encyclopedia Guides - Magic DPM Advice (430) with the next ability:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Magic DPM Advice (431)PvM Encyclopedia Guides - Magic DPM Advice (432) + PvM Encyclopedia Guides - Magic DPM Advice (433)

‎ ‎ ‎ ‎● This is commonly used to apply Smoke Cloud PvM Encyclopedia Guides - Magic DPM Advice (434) but can be used for other debuffs like Vuln PvM Encyclopedia Guides - Magic DPM Advice (435) or Enfeeble PvM Encyclopedia Guides - Magic DPM Advice (436) etc.

Free auto after Magma Tempest (Targeted) PvM Encyclopedia Guides - Magic DPM Advice (437).

‎ ‎ ‎ ‎● The targeted version of this ability can act as a non-damaging ability, giving a defensive auto PvM Encyclopedia Guides - Magic DPM Advice (438) with the next ability.

‎ ‎ ‎ ‎● For this to work, it must be targeted on the ground, not directly on a target.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ PvM Encyclopedia Guides - Magic DPM Advice (439)PvM Encyclopedia Guides - Magic DPM Advice (440) (ground) → PvM Encyclopedia Guides - Magic DPM Advice (441) PvM Encyclopedia Guides - Magic DPM Advice (442)

Defensive autos can replace weaker abilities in a DPS rotation.

‎ ‎ ‎ ‎● A defensive 2H auto can take the place of a weaker ability like Tuska's Wrath PvM Encyclopedia Guides - Magic DPM Advice (443) or Sacrifice PvM Encyclopedia Guides - Magic DPM Advice (444) to do more damage.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ e.g. PvM Encyclopedia Guides - Magic DPM Advice (445)PvM Encyclopedia Guides - Magic DPM Advice (446) → (3t) PvM Encyclopedia Guides - Magic DPM Advice (447) PvM Encyclopedia Guides - Magic DPM Advice (448)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ e.g. (DW) PvM Encyclopedia Guides - Magic DPM Advice (449) → (2H swap) gives an OH auto + 2H auto.

Rapidly casting autos for utility or adren-building.

‎ ‎ ‎ ‎● Spamming multiple defensives with a target selected and using dual-wield can also generate adrenaline faster, since auto-attacks provide adren if they hit a target.

4TAA Guide

If you prefer to watch a video guide, click here

Notes

⬥ This was made before Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (450) so for updated rotations you can refer to Methods A/B below. However, the same basic principles still apply.

This section briefly covers the different ways to use 4TAA and some tips for learners. For more detailed information on 4TAA, 5TAA and auto attacks in general, check out #auto-attacks.

Note 1: DW/Dual-wield abilities refer to abilities cast with wand/orb.

Note 2: Wrack PvM Encyclopedia Guides - Magic DPM Advice (451) and Air Surge PvM Encyclopedia Guides - Magic DPM Advice (452) are only used for demonstration purposes.

What is 4TAA

⬥ 4TAA is an extension of weapon juggling.

⬥ As mentioned before, casting damaging abilities will put your auto-attack PvM Encyclopedia Guides - Magic DPM Advice (453) on cooldown based on your weapon speeds:

‎ ‎ ‎ ‎● Staff abilities (average speed) place it on a 6t (3.6s) cooldown.

‎ ‎ ‎ ‎● Wand/Orb abilities (fastest speed) place it on a 4t (2.4s) cooldown.

‎ ‎ ‎ ‎● Magic PvM Encyclopedia Guides - Magic DPM Advice (454) in particular can keybind auto attacks by dragging spells on to the ability bar.

⬥ Combining these, we get 4TAA: delaying the next ability by one tick, to force an auto and ability together on the 4th tick.

‎ ‎ ‎ ‎● 2H autos are multiple times stronger than DW autos; for this reason, 4-tick autos are almost always 2H (staff) autos.

⬥ The basic 4TAA structure is: non-channelled DW Ability → 2H auto + ability → continue.

‎ ‎ ‎ ‎● The ability before the auto must be DW so that a 4-tick auto cooldown is incurred.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If the ability was 2H, a 6-tick auto cooldown would be incurred, meaning 4TAA would not be possible.

‎ ‎ ‎ ‎● The ability before the auto must also be non-channelled, since channels incur auto cooldown multiple times, one for each cast.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For example, PvM Encyclopedia Guides - Magic DPM Advice (455) incurs a 4t auto cooldown 3 separate times: once on T0 (first cast), and again on T1 and T2. Therefore, forcing an auto on T4 is not going to be possible, as auto cooldown is not available until T2 + 4 = T6.

⬥ With Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (456) unlocked, it is important to ensure its usage is not delayed. This means that, generally, rotations will be structured using two types of patterns. Both patterns are built in groups of three abilities, with one PvM Encyclopedia Guides - Magic DPM Advice (457) and one 2H auto per group.

‎ ‎ ‎ ‎● Method A: 2H PvM Encyclopedia Guides - Magic DPM Advice (458) + DW/Staff ability → PvM Encyclopedia Guides - Magic DPM Advice (459) → non-channelled DW ability → Repeat

‎ ‎ ‎ ‎● Method B: 2H PvM Encyclopedia Guides - Magic DPM Advice (460) + PvM Encyclopedia Guides - Magic DPM Advice (461) → DW/Staff ability → non-channelled DW ability → Repeat

⬥ It is important to note that both patterns should be used together, rather than just always choosing one or the other.

‎ ‎ ‎ ‎● Only being able to execute one method will mean your rotations are less flexible and you will lose damage as a result.

Method A

⬥ How to do it, starting with staff PvM Encyclopedia Guides - Magic DPM Advice (462) equipped:

‎ ‎ ‎ ‎● Step 1: 2H auto + ability, in that order, same tick (e.g. PvM Encyclopedia Guides - Magic DPM Advice (463) PvM Encyclopedia Guides - Magic DPM Advice (464))

‎ ‎ ‎ ‎● Step 2: Equip DW PvM Encyclopedia Guides - Magic DPM Advice (465) PvM Encyclopedia Guides - Magic DPM Advice (466) and PvM Encyclopedia Guides - Magic DPM Advice (467)

‎ ‎ ‎ ‎● Step 3: Cast a DW non-channelled ability (e.g. PvM Encyclopedia Guides - Magic DPM Advice (468))

‎ ‎ ‎ ‎● Step 4: Wait one tick after global cooldown, then repeat from step 1

⬥ This means forcing an auto every 3 abilities, for example:

‎ ‎ ‎ ‎● 2H PvM Encyclopedia Guides - Magic DPM Advice (469) PvM Encyclopedia Guides - Magic DPM Advice (470)PvM Encyclopedia Guides - Magic DPM Advice (471)PvM Encyclopedia Guides - Magic DPM Advice (472) → (wait 1t) → 2H PvM Encyclopedia Guides - Magic DPM Advice (473) PvM Encyclopedia Guides - Magic DPM Advice (474)PvM Encyclopedia Guides - Magic DPM Advice (475)PvM Encyclopedia Guides - Magic DPM Advice (476) → (wait 1t) → repeat

4TAA - Method A

To see Method A in action, click here.

Method B

⬥ How to do it, starting with staff PvM Encyclopedia Guides - Magic DPM Advice (477) equipped:

‎ ‎ ‎ ‎● Step 1: 2H auto + equip DW PvM Encyclopedia Guides - Magic DPM Advice (478) PvM Encyclopedia Guides - Magic DPM Advice (479) + PvM Encyclopedia Guides - Magic DPM Advice (480) in that order, same tick

‎ ‎ ‎ ‎● Step 2: Cast an ability (preferably DW to benefit from crit buff)

‎ ‎ ‎ ‎● Step 3: Cast a DW non-channelled ability (e.g. PvM Encyclopedia Guides - Magic DPM Advice (481))

‎ ‎ ‎ ‎● Step 4: Wait one tick after global cooldown, then repeat from step 1

⬥ This is still forcing an auto every 3 abilities, for example:

‎ ‎ ‎ ‎● 2H PvM Encyclopedia Guides - Magic DPM Advice (482) PvM Encyclopedia Guides - Magic DPM Advice (483)PvM Encyclopedia Guides - Magic DPM Advice (484)PvM Encyclopedia Guides - Magic DPM Advice (485) → (wait 1t) → 2H PvM Encyclopedia Guides - Magic DPM Advice (486) PvM Encyclopedia Guides - Magic DPM Advice (487)PvM Encyclopedia Guides - Magic DPM Advice (488)PvM Encyclopedia Guides - Magic DPM Advice (489) → (wait 1t) → repeat

4TAA - Method B

To see Method B in action, click here.

Notes

Method A can be easier for learners to execute as it has less actions in a single tick.

‎ ‎ ‎ ‎● Again, try not to fall into the habit of only using one method. Both should be leveraged.

⬥ Differences before and after buying Greater Concentrated Blast PvM Encyclopedia Guides - Magic DPM Advice (490):

‎ ‎ ‎ ‎● Autos PvM Encyclopedia Guides - Magic DPM Advice (491) are now 3 abilities (10 ticks) apart instead of 2 abilities (7 ticks).

⬥ As described before, the ability before the auto PvM Encyclopedia Guides - Magic DPM Advice (492) must be a non-channelled DW ability.

⬥ It is generally ideal to auto into your channels, or at least not channel before you plan to auto.

⬥ When using Detonate PvM Encyclopedia Guides - Magic DPM Advice (493) or Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (494), use it as the ability before PvM Encyclopedia Guides - Magic DPM Advice (495).

⬥ When doing auto PvM Encyclopedia Guides - Magic DPM Advice (496) into a channel, generally always prefer dual-wield channels.

‎ ‎ ‎ ‎● This is because the cooldown after channel ends will be based on the weapon used.

‎ ‎ ‎ ‎● This lets you 4TAA one ability after the channel ends, rather than two.

‎ ‎ ‎ ‎● You can see the difference in the following rotations.

With, 2H Asphyxiate, you MUST do:2H Auto + Asphyxiate → Ability → DW Ability → 2H Auto + AbilityWith DW Asphyxiate, you can instead do:2H Auto + Asphyxiate → DW Ability → 2H Auto + Ability

Common Mistakes and Tips

Going too fast

‎ ‎ ‎ ‎● Not waiting for 1t delay after global cooldown ends will prevent the auto from being cast.

Going too slow

‎ ‎ ‎ ‎● If you delay longer than 1t it usually results in a 5TAA, delaying the auto/ability (lost ticks).

‎ ‎ ‎ ‎● This is a big DPS loss.

When done correctly, you will see the auto attack fired with no animation.

⬥ Use a combat dummy on max-hit mode to practice, to check if you are doing 2H autos properly.

⬥ Use proper, easy-to-reach keybinds as some steps require you to perform multiple actions in one tick.

‎ ‎ ‎ ‎● e.g. ( equip Wand + equip Orb + press Ability ) in 1 tick.

⬥ You can click your auto attack on your bar instead of using a keybind if you prefer.

Check if you're doing it right!

Too fast - no auto fired, only ability used⬥ Too slow - ability delayed, causes less DPS⬥ Just right - auto + ability fired on same tick

This section will cover usage of strong abilities (thresholds or better) within your Sunshine PvM Encyclopedia Guides - Magic DPM Advice (497) under different scenarios.

If you are using an FSOA PvM Encyclopedia Guides - Magic DPM Advice (498) please see the !fsoa ‎command or the section for more information, as the rotations with that staff are more dynamic/improvised.

The following unlocks are assumed:

⬥ Ring of Vigour PvM Encyclopedia Guides - Magic DPM Advice (499) or its passive effect after Extinction quest.

⬥ Planted Feet PvM Encyclopedia Guides - Magic DPM Advice (500) or Greater Sunshine unlocked PvM Encyclopedia Guides - Magic DPM Advice (501).

⬥ Igneous Kal-Mej PvM Encyclopedia Guides - Magic DPM Advice (502).

⬥ Blast Diffusion Boots PvM Encyclopedia Guides - Magic DPM Advice (503).

⬥ Incite Fear PvM Encyclopedia Guides - Magic DPM Advice (504) used for Tsunami PvM Encyclopedia Guides - Magic DPM Advice (505).

Keep in mind the following:

⬥ These are only suggestions work from, and will not necessarily be applicable at all bosses or all scenarios.

‎ ‎ ‎ ‎● For boss-specific rotations, see their respective guides.

⬥ If Igneous Kal-Mej PvM Encyclopedia Guides - Magic DPM Advice (506) is not unlocked, replace PvM Encyclopedia Guides - Magic DPM Advice (507) with Guthix Staff PvM Encyclopedia Guides - Magic DPM Advice (508) and/or Deep Impact (Flank) PvM Encyclopedia Guides - Magic DPM Advice (509).

⬥ Conservation of Energy relic PvM Encyclopedia Guides - Magic DPM Advice (510) is recommended for adrenaline refunds from PvM Encyclopedia Guides - Magic DPM Advice (511) , PvM Encyclopedia Guides - Magic DPM Advice (512) , and PvM Encyclopedia Guides - Magic DPM Advice (513) in order to execute a stronger rotation.

Sunshine w/ Adren Renewal PvM Encyclopedia Guides - Magic DPM Advice (514)

⬥ 2x Wild Magic PvM Encyclopedia Guides - Magic DPM Advice (515)

⬥ 2x Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (516) (2-hit)

⬥ 1x Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (517)

⬥ 1x Detonate PvM Encyclopedia Guides - Magic DPM Advice (518) (3t, with auto + ability release)

⬥ Guthix Staff PvM Encyclopedia Guides - Magic DPM Advice (519) PvM Encyclopedia Guides - Magic DPM Advice (520) as adrenaline permits

Sunshine w/ Limitless PvM Encyclopedia Guides - Magic DPM Advice (521)

Note: Try to PvM Encyclopedia Guides - Magic DPM Advice (522) before PvM Encyclopedia Guides - Magic DPM Advice (523) for more adrenaline.

⬥ 2x Wild Magic PvM Encyclopedia Guides - Magic DPM Advice (524)

⬥ 2x Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (525) (2-hit)

⬥ 1x Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (526)

⬥ 1x Detonate PvM Encyclopedia Guides - Magic DPM Advice (527) (3t, with auto + ability release)

⬥ Guthix Staff PvM Encyclopedia Guides - Magic DPM Advice (528) PvM Encyclopedia Guides - Magic DPM Advice (529) as adrenaline permits

Sunshine w/ Adren Renewal + Pre-Tsunami PvM Encyclopedia Guides - Magic DPM Advice (530) + PvM Encyclopedia Guides - Magic DPM Advice (531)

⬥ 2x Igneous Omnipower PvM Encyclopedia Guides - Magic DPM Advice (532)

⬥ 2x Wild Magic PvM Encyclopedia Guides - Magic DPM Advice (533)

⬥ 2x Asphyxiate PvM Encyclopedia Guides - Magic DPM Advice (534) (2-hit)

⬥ 1x Detonate PvM Encyclopedia Guides - Magic DPM Advice (535) (3t, with auto + ability release)

⬥ Guthix Staff PvM Encyclopedia Guides - Magic DPM Advice (536) PvM Encyclopedia Guides - Magic DPM Advice (537) as adrenaline permits

PvM Encyclopedia Guides - Magic DPM Advice (2024)

References

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